A collection of instructional tools, new ideas, and good practices for effective use of technology in education.
A "flipped classroom" is a model wherein the lecture and homework elements are reversed.
Lecture Capture and Screencasting
Lecture capture is technology which allows instructors to digitally record what happens in their classrooms or on their computer screens. Software capture technology can record cursor movement, typing and other on-screen activity for demonstration with an audio voice over. Lecture capture technology allows for audio and visual recording of presentations and supplementary material such as slide presentations or other digital resources.(Educause).
Screencasting to Engage Learning - a complete guide from Educause
Tegrity – McGraw Hill
Camtasia Relay – TechSmith
Massive Open Online Course (MOOCs)
Open Educational Resources (OER)
Open Educational Resources are a growing trend in the educational field. OER are teaching and learning materials made available online through open licenses which allow access to resources that would otherwise not be available due to copyright laws . OER are made available to educational institutions and users such as instructors, students and lifelong learners who are able to use these resources free of charge. There are some challenges with OER regarding the quality of resources and the financial sustainability of offering course materials without charge. OER content include courses, course materials, learning modules, learning objects, collections and journals. OER tools include software, content and learning management systems and online learning communities.
Personal Response Systems (Clickers)
For information on clickers, please visit the PressWestern site.
The Effect of Performance Feedback on Student Help - Seeking and Learning Strategy Use: Do Clickers Make a Difference? – Dawson, D., Meadows, K. & Haffie, T., Western University
Using Clickers in the Classroom – Russell James, University of Georgia
Clicker and Learning Goal Workshop Materials For Facilitators - Browse activities, clicker questions, and slides all geared towards helping faculty use clickers and peer instruction effectively.
Poll Everywhere - a web-based/mobile alternative to clickers, it can be used to gather live responses in any venue including conferences, presentations, classrooms, radio, tv, and print.
Prezi- an interactive presentation tool
A computer simulation is an intera ctive, digital model of a real - world system in which users can manipulate variables and observe the system’s responses. Countless free simulations are available online and have been developed for almost every discipline – they are simply a Google search a way. Simulations have found particular use in scientific and engineering disciplines because they allow instructors to bring ‘experiments’ into the classroom without the cost of laboratory equipment In anatomy and biological sciences, simulations can be u sed to replace expensive and sometimes controversial animal or human cadavers.
A smart or wired classroom is a classroom space that is equipped with various computer and audiovisual equipment and technology allowing a professor to incorporate a variety of media into their instruction . Smart classrooms allow for introduction of the ‘flipped classroom’ model where the traditional lecture material is reviewed by students as homework and the in - classroom sessions are devoted to interactive problem - solving exercises, laboratories, studios, collaborating and many other forms of active learning.
Some of the newer technologies being incorporated into wired classrooms are: interactive white boards, document cameras, tablet computers, handheld response devices, telecommunication, multimedia pre sentation tools, virtual labs, smart classroom furniture and electronic textbooks.
Social Media in the Classroom
Social media includes both web-based and mobile-based technologies which are used for interactive dialogue among individuals, organizations and communities. Social media can include internet forums, blogs, wikis, social networking websites, virtual game-based applications, virtual social-world applications, podcasts, instant messaging, picture-sharing, video-sharing, music-sharing and social bookmarking.
Social media is being used as a teaching tool and is being incorporated into the curriculum as a valuable method for encouraging collaborative learning as the students of today see social media as a part of daily life. There are some challenges with incorpor ating social media into the classroom and instructors must become familiar with copyright laws as they apply to social media and follow their institutions established guidelines or policies regarding the use of social media in the classroom. Social media when is used correctly can offer many unique and creative methods for engaging students with course material. (Educause).
Social Media for Teaching and Learning - an annual survey of social media use by higher education faculty
Powtoon - tool for creating animated videos for your presentations
Wikis are simple web pages that individuals or groups can create and edit together using any web browser . Using wikis, both the content and the organization of that content can be edited by users.