Non-pharmacological management of a cluster of neurological disorders known as "Movement Disorders"
Clinical utilization of the popular virtual reality gaming system Nintendo Wii
Adolescent concussion education and psychosocial implications on occupational identity
Interdisciplinary Movement Disorders Laboratory Principal Investigator
Clinical disorders applicable to the study of occupation and occupational therapy practice and their impact on cognitive, affective and physical occupational performance
Ontario Volunteer Service Award - Parkinson Society Canada South Western Ontario Region, 2011
Bryson-Campbell, M., Shaw, L., O’Brien, J., Holmes, J.D. & Magalhaes, L. (2013). A Scoping Review on Occupational and Self Identity after a Brain Injury. Work, 44, 57-67.
Timbeck, R., Spaulding, S.J., Klinger, L., Holmes, J.D. & Johnson, A.M. (2013). The Effect of Visuospatial Neglect on Functional Outcome and Discharge Destination: An Exploratory Study. Physical and Occupational Therapy in Geriatrics, 31(1), 37-46.
Holmes, J.D., Jenkins, M.E., Johnson, A.M., Hunt, M.A. & Clark, R.A. (2013). Validity of the Nintendo Wii Balance Board for the assessment of standing balance in Parkinson’s disease. Clinical Rehabilitation, 27(4), 361-366.
Holmes, J.D., Gu, M.L., Johnson, A.M. & Jenkins, M.E. (2013). The effects of a home-based virtual reality rehabilitation program on balance among individuals with Parkinson’s disease. Physical and Occupational Therapy in Geriatrics, 31(3), 241-253.